Wednesday 27 November 2013

Pixel Art VS Game Art

Lets take what we have learnt and figure out see how important the rules are to the two main areas of pixel art, for lack of better more jazzy sounding names, Pixel Art and Game Art.

A. Adam and Eve by Fool

Pixel Art

Pixel art is far more open than game art, there are no size restrictions or colour limits, but this dose not mean you should use every colour imaginable because you can, keeping a succinct and tight pallet can still work to a pixel artists favour just as with game art expanding your pallet also opens up room for so many more micro relationships between their many values, defining your pallet early is even more critical when using such a large number of colours on the right A has a pallet of 64 colours while B has used only 20 using more colours doesn't give you more depth in your image knowing how to use your values dose.

B. Basilisk Rider by a3um
Even after what I've said here it is still possible to keep a small pallet and still open it up to hundreds or thousands of colours, how? well im going to tell you.

After you get to a point in your image when your happy with how it fundamentally looks and is solidly constructed, you can start to give your image a bit of extra pop with this technique. create an overlay layer and using whatever tool you like start applying lighting and hue variation to your image, try to keep your colour theory rules in mind but basicly thats it :P Traditionally this is less accepted in game pixel art, as retro games pallets were limited (the original game boy s pallet was 4 greys!) to but given the computing power of pc's and mobile platforms today there is no reason (besides animation) why you can not use this technique in game art.

When it comes down to it pixel art can be pushed any way you desire as long as your taking care to deliberately place and weigh the value of each pixel in its relation to the artwork.

Next post Game art vs Pixel art.

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