here are 2 tillable 512 textures used to create a clearing still a WIP planing to put a nice fire with some log seats in the center, pretty happy with the textures gonna place some assets, shrubs and trees probably to break up the treeline c&c plox
Wednesday, 20 February 2013
Friday, 15 February 2013
my first unity shaders
a couple of materials created with the strumpy shader in unity on a default mesh
and a video of said shaders, OMG WHAT?! yeah thats right you heard correct you fly dude you a video.
and a video of said shaders, OMG WHAT?! yeah thats right you heard correct you fly dude you a video.
Thursday, 7 February 2013
bolder badge
small game asset/pickup brocks bolder badge!
first time using dx11shader inside viewport2.0
first time using dx11shader inside viewport2.0
Wednesday, 6 February 2013
A blog is born
this blog was born 3:41pm 6th febuary 2013 and shall evolve and grow as i gain knowledge and sustenance till it is a towering behemoth of 3d progress and art and anything else i seem fit to enter its mass.
Fell free to stop by anytime ;]
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